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Volume 2, Issue 1, 2026

Volume 2 • Issue 1 • 2026

Articles

A Logic Model for a Collectible Card Game for Cybersecurity Learning

Michael K. Thomas and Christopher Emerling

Volume 2 • Issue 1 • 2026

Also a part of:

Issue: Volume 1 • Issue 1 • 2025

Tabletop Role-Playing Games for Social Skill Development in Adult Learning: A Scoping Review

Flavio Manganello

Volume 2 • Issue 1 • 2026

Designing Synthia: Using Critical Play to Explore the Ethics of Artificial Intelligence

Megan A Condis

Volume 2 • Issue 1 • 2026 • 12 pages

Games, Play, and Emancipatory Education: Reconceptualizing Shakespeare Literacy for the Twenty-First Century

Navid Jalali Asheghabadi

Volume 2 • Issue 1 • 2026