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Articles

6 results

A Logic Model for a Collectible Card Game for Cybersecurity Learning

Michael K. Thomas and Christopher Emerling

Volume 2 • Issue 1 • 2026 • 1–13

Tabletop Role-Playing Games for Social Skill Development in Adult Learning: A Scoping Review

Flavio Manganello

Volume 2 • Issue 1 • 2026

Dungeons & Dragons in the Classroom: Roleplaying, Gaming, and the Future of Education

Bradley J. Burenheide and David S. Allen

Volume 1 • Issue 1 • 2025

Metagaming in Tabletop Roleplaying Games

Seth J. Lickteig

Volume 1 • Issue 1 • 2025

A Cognitive Analysis of Role-Playing Game Immersion: Developing an Integrated Model

Darrin F. Coe

Volume 1 • Issue 1 • 2025

Examining the Expertise of TTRPG for STEM Education: A Role-Playing Exploratory Study of Dungeon Master's Praxis

Cristo Leon and James Lipuma

Volume 1 • Issue 1 • 2025 • 1–22