Articles
6 results
A Logic Model for a Collectible Card Game for Cybersecurity Learning
Michael K. Thomas and Christopher Emerling
Volume 2 • Issue 1 • 2026 • 1–13
Tabletop Role-Playing Games for Social Skill Development in Adult Learning: A Scoping Review
Flavio Manganello
Volume 2 • Issue 1 • 2026
Dungeons & Dragons in the Classroom: Roleplaying, Gaming, and the Future of Education
Bradley J. Burenheide and David S. Allen
Volume 1 • Issue 1 • 2025
A Cognitive Analysis of Role-Playing Game Immersion: Developing an Integrated Model
Darrin F. Coe
Volume 1 • Issue 1 • 2025
Examining the Expertise of TTRPG for STEM Education: A Role-Playing Exploratory Study of Dungeon Master's Praxis
Cristo Leon and James Lipuma
Volume 1 • Issue 1 • 2025 • 1–22