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Articles

8 results

Games, Play, and Emancipatory Education: Reconceptualizing Shakespeare Literacy for the Twenty-First Century

Navid Jalali Asheghabadi

Volume 2 • Issue 1 • 2026

Designing Synthia: Using Critical Play to Explore the Ethics of Artificial Intelligence

Megan A Condis

Volume 2 • Issue 1 • 2026 • 12 pages

A Logic Model for a Collectible Card Game for Cybersecurity Learning

Michael K. Thomas and Christopher Emerling

Volume 2 • Issue 1 • 2026

Also a part of:

Issue: Volume 1 • Issue 1 • 2025

Tabletop Role-Playing Games for Social Skill Development in Adult Learning: A Scoping Review

Flavio Manganello

Volume 2 • Issue 1 • 2026

Dungeons & Dragons in the Classroom: Roleplaying, Gaming, and the Future of Education

Bradley J. Burenheide and David S. Allen

Volume 1 • Issue 1 • 2025

Metagaming in Tabletop Roleplaying Games

Seth J. Lickteig

Volume 1 • Issue 1 • 2025

A Cognitive Analysis of Role-Playing Game Immersion: Developing an Integrated Model

Darrin F. Coe

Volume 1 • Issue 1 • 2025

Examining the Expertise of TTRPG for STEM Education: A Role-Playing Exploratory Study of Dungeon Master's Praxis

Cristo Leon and James Lipuma