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Volume 2, Issue 1, 2026

Volume 2 • Issue 1 • 2026

Articles

A Logic Model for a Collectible Card Game for Cybersecurity Learning

Michael K. Thomas and Christopher Emerling

Volume 2 • Issue 1 • 2026 • 1–13

Tabletop Role-Playing Games for Social Skill Development in Adult Learning: A Scoping Review

Flavio Manganello

Volume 2 • Issue 1 • 2026